The text includes praises to the entity and a rite believed by most to temporarily summon Sebek, which in reverse form may act to banish. Utter terror: automatic loss of 1D10+4 Sanity points and the acquisition of one phobia or mania. Thus, modern-day examples of the cult are likely to be communities that have withdrawn from civilization, shun technology, and who live a baser lifestyle. Cultists, working individually or in a group, may seek to spread their devotion and corrupt others through artistic endeavor, favors, or similar social contact designed to bring awareness of the King to others; enticing acquaintances to delve into the lore surrounding the King and Carcosa, and thereby turn their heads in favor of the pleasures and delights such knowledge may bring. Mordiggian is worshipped by some humans who have gained insight into the deity via tomes or contact with ghouls. Spider Birth: blessed with hosting a brood of spiders within, able to send forth numerous spiders to act as spies. As they form from unknowable alien and cosmic minds, it is possible for one beings avatars to conflict or work in opposition, as each is self-governing to some degree, although rarely do one beings avatars interact or meet. Tail Sting: a successful hit delivers 1D6+4 damage and venom. Other names: the Serpent, White Death. Agreement rests on the entitys form, that of a luminescent fog or mist of blue, green, and/or yellow coloration, and that it only appears in the sea and never on land. The Keeper determines if the correct pronunciation has been used, although (as necessary) may use a Luck or Cthulhu Mythos roll instead. If these gods can do everything, why do they need human cultists? While such belief obviously stems from its spider-like appearance, the entity is not a giant spider but rather an inter-dimensional being, which when seen by human eyes resembles a spider. Whether the deep ones have links to the Deathless Masters is unknown, although the possibility seems quite likely. At the heart of everything, such individuals become adrift from society and lose their moral bearings, embracing the King in Yellow and desirous of seeking Lost Carcosa. Immune to mundane weapons (incl. Fighting Overwhelm mind 90% (45/18), damage 1D4+1D4 or, if armed, 1D8+1D4 90% (45/18) (see above) Armor None. Encounters Those caught in or meddling with time (such as casting spells such as Time Gate) may encounter Aforgomon, either directly or as it passes through time streams between dimensions. TYPICAL PHYSICAL MANIFESTATION: GHROTH Ghroth is beyond all scales of magnitude. With over 250 entries to inspire countless adventures. Some may grow into Outer Gods or unique beings over time. Keeper of the Moon-Lens, moon-shrouded horror Sanity Loss: 1D8/4D10 Sanity points. Those affected may resist this effect with an Extreme POW roll; if unsuccessful, those affected automatically lose 1D4+1 Sanity points. Those affected should attempt a STR roll to remain grounded; otherwise, they flung into the air (to be grabbed by the entity or cast to the ground and suffer 3D6 damage). At times, the avatar takes on a semimonstrous visage, with serpentine hair, black eyes, claws, and fangs. Until we stand before this miasma of death and embrace our doom, we shall not truly know its like. Try to emphasize human perception when dealing with the touch or manifestation of Mythos gods. (Avatar) As a brilliance will you know the Sacred Light. THE YELLOW SIGN Magic POW: 175 Magic Points: 35 Spells: Barrier of Pain, Bespeak the End of the Day (variant), Bring Pestilence, Call Hastur, Cause Disease, Compel Flesh, Dominate, Implant Fear, Maggots, Nullify Device, Send Dream, Song of Hastur, Touch of Decay, The Unspeakable Promise, The Yellow Sign; others as desired by the Keeper. Those theorizing the link to the Dark Mother have claimed that these rituals brought forth Utulls-Hrher as ShubNigguraths avatar or herald. Armor None. Some scholars who have studied the lore concerning Ythogtha claim that this summoning spell is hidden in the inscriptions of the Tablets themselves, but that the code is near unbreakable. Immortality: by merging with Yidhra, the follower is reborn and changed; the process drives the person permanently insane. Only if we can watch for the signs and strive to prevent what follows, might we perhaps have a chance of survival, although I fear it is but a slim chance. Certainly, as this Great Old One appears to be able to move freely, it is a veritable living god in human terms, so those seeking a tangible belief would find something gruesomely appealing in Baoht Zuqqa-Mogg. Trample: may trample beings of SIZ 300 or less, and may affect all within a 20 yard/meter radius of the god. According to Hyperborean scholars, Ghizguth (sometimes Ghisguth) begat Tsathoggua, and is the child of Cxaxukluth. Seemingly, the Unspeakable Ones appearance is fluid and apt to appear differently to different people. Sanity Loss: 1D6/2D10 Sanity points. Regenerates 1 hit point per 1 damage consumed by eating victims (death at zero hit points). Troublingly, the Eyeless Ones appear to be a newer manifestation of Zuche-quon worship, operating within the State of Utah. 185 CHAPTER 2 m a l Other names: the Cunning One, the Scaled One, Sol-bak, Sse-blok. Created Jun 16, 2021. As time passes (as determined by the Keeper), the affected person begins to lose one point of Sanity per day as their obsession takes hold, while their appearance worsens with the onset of strange diseases (causing some to wear featureless masks). Small, vestigial legs dangled about its underside, although these did not seem to serve any purpose as it glided over the floor with a slug-like quality. Somewhat like the thing named as Bugg-Shash, it appears to desire human sacrifice as food and has an insatiable appetite. Fighting 100% (50/20), damage 2D6 Grab (mnvr) 100% (50/20), held, damage 3D6 (see above) Crush (mnvr) 100% (50/20), damage 4D6 (see above) Swallow 60% (30/12), damage 1D6, then 5 points of CON and APP per round (see above) Armor None. Other names: Angels, Those from Afar, Waiting Ones. Altogether, it took on the aspect of a great wolf, yet seen in multiple viewpoints and shrouded within billowing clouds of purple-black smoke. 145 CHAPTER 2 m a l NYARLATHOTEP: HUMANSEEMING AVATARS BLACK PHARAOH, THE A tall, handsome, and dark-complexioned human (usually male) in ancient Egyptian garb of a pharaoh or in a modern tailored suit of dark material. Hypnotic Song: emits a haunting and beguiling melody that influences those hearing it. The effect lasts for 1D10+4 hours. It would appear that, from time to time, ShubNiggurath sends forth a human-seeming avatar, generally known as the Lady of the Woods. In encountering the deity, ones stomach begins to churn, and the mounting atmosphere of tension causes excessive sweating and heightens senses. Lastly, determine its attack forms. On the heels of his widely successful trilogy of works honoring H. P. Lovecraft, Donald Tyson now unveils a true grimoire of ritual magic inspired by the Cthulhu Mythos. Light of any nature inflicts 1 damage per round. Combat Attacks per round: 1D8 (strikes) or 1/10 (crush) Lashes out with its limbs, with those touched being drained of 2D10 POW and aged 3D10 years. The deity may modulate its scream to cause other or increased effects by spending magic points. Those able to placate, navigate, or battle their way through its spawn may attempt to treat with Abhoth. In addition, certain shan individuals or groups may hold Baoht ZuqqaMogg in high regard and seek to summon the god for various purposes. Contained within this mighty sphere are Nug and Yeb, the twin monstrosities, ever joined in perpetual union. The H.P. The act supplies Yidhra with the memories of those it eats, as well as any evolutionary distinctiveness the creature possessed. Sound clearly plays a key role in the presentation Trunembra. Add to Cart . Such glimpses of secret history, as well as the future, provide such individuals with significant power, but the endeavor is not without great risk. Some believe Yibb-Tstll gives birth to the nightgaunts, which later mature and fly off, never to be seen again, while others say the entity merely ensnares these winged creatures, using its blood to entice and turn them to its will. Vampiric (mnvr): the end of a pseudopod latches on to a target and begins to suck their blood, with 1D10 points of POW lost per round. (Great Old One) Those who enter the fog that surrounds, will find at its heart a formless mass of twisted limbs, pulsating organs, and other strange components. Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. See Nyarlathotep: Avatar Profiles table for both humanoid and machine forms. Follow. Perhaps, in some form, the King is both: once an avatar, it has grown beyond its progenitor and now possesses free will. Such matters are difficult to define or find consensus on, and those meeting with the King are likely to find no clear answers. Such visions may demand the target carries out a specified task (although the task can appear ambiguous at first). Some suggest a few secretive human groups, who have learned of the Old One in books, have turned their attention to the entity and prepare for the day when it shall come to Earth; perhaps, such folk believe that by establishing their devotion to Hziulquoigmnzhah they will find favor and be rewarded. At the moment of solution, the person who solved the equation hears haunting laughter and unearthly howling. Have you heard of Tulus daughters? roll 1D100 and compare the result to APP, CON, and POW). These empty vessels filled with a portion of Bugg-Shash prefer to Aura The darkness brings fear, fear of the unknown and what may be lurking just a breath away. Purchasers of physical products get the PDFs for free. With over 250 entries to inspire countless adventures. Cult Kassogtha has little organized earthly following, seemingly only worshipped by solitary practitioners of magic and those crazed enough to embrace disease as a force for transformation. If the POW roll is fumbled, the psychic sending is particularly strong and may drive the person to undertake certain tasks (either consciously or unconsciously). Considered to be a minor Old One, Nyogtha may not yet be fully mature and its powers yet to completely manifest, which may explain its ability to partially or temporarily transport itself to Earth while seemingly unable to leave its cave in Yoth (forgotten Elder Wards may play a role too, but that remains speculative). Swan goes on to say that ancient pagans gave sacrifice Saaitii before hunts and in thanks for their food, writing that some would wear the carved-out heads or skulls of wild boar to personify the deity. Yay! Aura A sense of otherworldliness pervades the area in which this entity lies, and of things unclean and unnatural. The pre-historical record (such as it is) has accounts concerning the worship of bird-like deities, and most scholars agree that temples to Groth-Golka existed in ancient BalSagoth, Atlantis, and Hyperborea. Fighting 80% (40/16), damage 3D6 (4D6 if monstrous) Armor 4-point magical ward in human-crocodile form; 8-point hide in monstrous form, and while incorporeal Sebek cannot be harmed by mundane weapons (incl. Tulzcha Possible Blessings Flaming Truth: grants the ability to detect lies and mistruths at the cost of 5 magic points; the target must be spoken to in person, and they cannot tell a lie (all questions must be answered truthfully). Utter fear, as who can stand against the elemental forces of nature, let alone when those forces are marshaled and empowered by a being who existed before our planet even coalesced. For the most part, they are secondary to the Great Old Ones and have fewer devoted followers. This slipcase set keeps up the tradition. Whether this timescale relates in some way to the foretold End Times is uncertain. Despite such a feat, the power of the Elder Gods is limited, and in time their Elder wards imprisoning the Old Ones will breakdown and cease to function. Human history records no evidence of the entitys feeding, with such insights appearing to come from knowledge passed down from the mi-go and some Elder beings. Numerous stories tell of the Old Ones warring against the Elder Gods (or rebelling as some have named it), with the Elder Gods winning the outcome and, in so doing, imprisoning many of the Old Ones. Thus, payment to travel may be quite different for those who knock upon the door. For many scholars, Kassogtha is like a cosmic sickness that seeps into life, corrupting and mutating it in foul ways. Boneless: able to rapidly dissolve their bones and become a flexible sack of living flesh that may pass through barriers unhindered and be less prone to injury from the slings and arrows of life. This sudden storm rages about 30 yards/meters in diameter around the Old One, restricting visibility greatly. In partnership with Mike Mason, Paul is best known for writing and revising the latest edition of Chaosiums award-winning RPG, Call of Cthulhu. roll average STR 8D105 220 CON 8D105 220 SIZ (8D10+6)5 250 DEX 2D6+65 65 Average Hit Points: 19 Average Damage Bonus (DB): +1D6 Average Build: 2 Move: 1D101 Aura Strangeness abounds. A feeling of dirt, grime, and filth makes one feel weighed down and unclean. If you add I love the art in these books. Locs works also graces several board games, covering themes from ancient Greece to car rallies! Volks, and it should be noted some other scholars, holds that Cthylla is one of four children (the others being ZothOmmog, Ghatanothoa, and Ythogtha). While such magical transportation appears random, study concludes that it is cyclic and repeating, with Rlim Shaikorth reappearing in each destination, although the time between appearances seems to be fluid, making predictions of Powers Hunger: Rhan Tegoth requires blood sacrifice (circa 20 hit points worth) daily to maintain a wakeful state. Such tomes may also act to open ones mind to the whispers of this Old One, which may work to condition the mind and bend it to Ygolonacs will. In modern times, the Berkeley Toad is bedtime story told to keep children in check, lest the Toad come and gobbled you up! Whether Byatis is actually a Great Old One is debatable, given that is appears to have lesser power than others of its kin. Some may find or persuade others to join them in their new cause. Based in Australia, the Cult of the Sand Bat is considered to have been rejuvenated in the early 20th century. Immune to being outnumbered; its four eyes set about its head mean opponents never gain an advantage by outnumbering. Armor None. Successful attacks on Atlach-Nacha while it feeds will cause it to break from feeding and attend to its pesky attackers. Fighting Magic POW: 150 Magic Points: 30 Spells: Blessing of Bast, Cloud Memory, Deflect Harm, Elder Sign, Evil Eye; others as the Keeper chooses. At the lowest level, the sounds can be heard in ones head at a distance of 5 miles (8 km) from the Outer God. If so not firmly secured, the initial storm would require a successful STR roll to hang tight to ones surroundings, but as the storm builds a second STR roll at Hard difficulty should be made (securing oneself with chains, rope, and so on will either negate the need for a STR roll or provide one or two bonus dice at the Keepers discretion). A few statuettes of this deity exist, often locked away or secreted in shrines to death. One tome, Wild Forests (author unknown, published in limited numbers in 1883) posits Ithaqua is desirous of procreating an heir, an observation based upon folklore surrounding strange births in the sub-Arctic region, although modern scholars put little store in such tales, which are seen to originate through spiteful gossip akin to the accusation of witchery in the 17th century. (Lesser Outer Gods) They dance within the void, some playing strange music, to quell the mind of Azathoth. Sanity Loss: 1/1D10 Sanity points. In modern times, such cults are rare, and often hide their true intentions and beliefs behind a mask of holy fire and retribution, using the Church as a shield. It remains the Keepers option whether to design and grant such powers. The victim may resist this mental assault with a successful Extreme POW roll; otherwise, the affected character should attempt a Luck roll (if an investigator), with success meaning their mind has been overwhelmed, causing them to fall unconscious for 1D10+2 rounds. Beyond such Mythos-aligned tcho-tcho, there seem to be few human groups concerned primarily with Zhar and Lloigor, with the Cult of the Twins perhaps being the 245 CHAPTER 2 m a l Aura horrors. ) 184 Yegg-ha (?) Their slaves hail from all corners of the known anguish of other beings. In addition, the effect grants a bonus die to all physical skills for 1D6 rounds (this time may vary at the Keepers discretion); however, at the end of this time, the imbiber suffers the permanent loss of 5 points of CON. Those caught outside in the open during such weather must hang onto something or try to secure themselves lest they be gathered up by the wind and hurled skyward. Some dissension exists as to whether this hidden realm is contained on this planet or if, as a few would suggest, the location is simply a doorway to another world or dimension, providing access to and from the Green Abyss. In the main, humans tend to become enamored and acolytes of Lilith by direct contact, whether through dreams or a physical manifestation imploring the person for help to undertake a certain task. The set is also scheduled to come in a two-volume special Leatherette Edition slipcase, currently priced at $199.99, and will be a Chaosium . The strands grow thicker as they weave together, forming a rounded bulb-like mass, which lies at the center of this dense, outer patchwork of flowing limbs. Bill Barton: Chaugnar Faugn. bullets) inflict minimum damage. 129 CHAPTER 2 m a l Powers Charnel Odor: all lesser beings within 10 yards/meters must succeed with a Hard CON roll or be incapacitated by nausea and/or vomiting for 1D6+1 rounds. Fighting Horn/Antler Gore 90% (45/18), damage 2D6 or by weapon type+2D6 80% (40/16), damage 2D6 Armor None. Mind Crawling: able to read the minds of lesser beings (like humans, mi-go, and so on) and uncover deep memories, which are then employed to convince a person to perform the Small Crawlers wishes or otherwise force or blackmail them to do its bidding. Most of what we know rises from the pages of Ludvig Prinns De Vermiis Mysteriis, which contains a discussion of the entitys adaptation to human belief systems while hinting at its possible nature as an advanced or mutated lloigor. Awful Scream: Zoth Syra and Yoth Kala are both able, at a cost of 5 magic points per round, to emit a scream so powerful as to cause others brains to harmfully resonate. Possession is possible by winning an opposed POW with the host (a portion of The Black having a POW of 3D6+5 multiplied by 5). Powers Gift of Truth: those who enter or are otherwise touched by the Sacred Light have the veils of earthly illusion and reality ripped apart, allowing cosmic knowledge to fill their minds. Should a victims POW reach zero, their life force is drained away and they die, leaving behind a withered and brittle flesh husk with stark white hair. In this volume, such entities are loosely framed within a handful of terms: CHAPTER 1 m a l or mutate life. Finally, thanks to all the authors, designers, and creators, who from Lovecraft onward have shared their dreams and nightmares with us, as without them there would be no Cthulhu. Despite their small size, the idols managed to convey a sense of scale, demonstrating that these gods should be considered to be huge in stature. Physical statistics are provided to give the Keeper some ideas and means to embody the deitys physicality in the game, should that need ever arise. The Keeper determines who might hear and be affected, although investigators should only hear the whispers if they fumble a Luck roll. The entity may be summoned or visit the planet of its own accord. Those creatures/humans rebirthed all possess a mental with Yidhra. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. Quachil Uttaus, treader of the dust Sanity Loss: 1D6/2D10 Sanity points. Magic POW: 120 Magic Points: 24 Spells: Mind Blast, Oscillating Expanse, Pose Mundane, Soul Singing, Wrack, Wrath of Pazzuzu; others as determined by the Keeper. Other limbs, some human-like, some more tentacular, grow, pulse, and then retract. While no formally organized cult is said to follow this deity, small groups of isolated peoples do hold ceremonies and rituals of appeasement, aiming to either ensure Ahtu remains under the ground or to call it up to wreak havoc PROFILE: AHTU Sanity Loss: 1D10/1D100 encountering Ahtu.