They live in swamps that men have learned to avoid, usually for good reason. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. You have two tiny bumps on top of your head, like horns, hidden in your hair. Speed. I add a death roll to all crocs in my games. If so, please let me know if there is any info from any book that explains it. What is DND 5E? The basics of races, classes, and dice explained Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. Bite. Finally, how did your hexlings nature affect them? Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. Makes sure to take some UA to make it not the worst subclass avaliable. Yuan-Ti. Variants: Dragonborn (5e Race Variants/Subraces). Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. Media New media New comments Search media. Covering The Best In Video Games, Esports, Movies and Geek Culture DnD races and species guide 2023 | Wargamer Crocodile - DnD5e.info - 5th Edition System Reference Document/5e SRD However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. Language Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Crovic (5e Race) | Blackbando's Homebrew Wiki | Fandom Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). On a successful save you're blocked from their mind and can't use this ability again against them for seven days. You can't discern color in darkness, only shades of gray.Jaw Trap. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. You know the Poison Spray cantrip. They do, however, have respect for kings. There sometimes starts growing moss in your hair. A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. Monster Tags: Misc Creature. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. One among them is the changeling known for its shapeshifting abilities. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Art featured in the bottom right of page five was made by me. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. This is the reason why DnD made an ever-lasting impression in the hearts of people. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. Mountain dwarf priests might work, but hill dwarfs perform better. On the material plane, the Aarakocra made their homes in treetops high in the mountains. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. You can now print or save sheets. Tribal names consist of two parts, smashed together (e.g. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. Then when they are prone, go in for a bit attack at advantage. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. The Grung are a species of humanoid amphibians that resemble large frogs. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Size. Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? Two Heads. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. You know the Ray of Frost cantrip. then you have a scary little beast to throw at your players. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. It happens suddenly, for the most part. Your claws are natural weapons, which you can use to make unarmed strikes. Shouldnt the escape DC be a lot higher? Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. They did not know, but he heard their every word. They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. They tend to be chaotic in alignment. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Witch Legacy. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. In that case I would echo everyone else suggesting the Lizardfolk race. Your hair and nails grow unnaturally fast. This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. All other imagery used is released free of copyrights under Creative Commons CC0. "Oh please. Lizardfolk. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. The most widespread, simple, and versatile race in D&D, humans are everywhere and can do just about anything better than most even if its not as good as some. Ranger: I command Fluffy to bite the guy! The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. It must repeat the saving throw at the end of its next turn. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Your Constitution score increases by 1. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. A love of personal freedom can drive shifters toward chaotic alignments. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. This D&D 5E race was designed by Taima and first released in 2019. You can speak, read, and write Common and one more language of your choice. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. By continuing to use our site, you consent to our use of cookies. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. 5 AWESOME Homebrew Races You Should Be Playing In DnD Charisma is your spellcasting ability for these spells. Their navigation skills also make them well suited to being Rangers. D&D 5th Edition Compendium. You have spots of discoloration on your skin. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. Name Ability Size Source. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Their belly, hands, and lower jaw are covered in white scales. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins.