Added crocus forage to Sprite Spring during winter. Fixed an issue where Sam's 8 heart event froze. Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches. Huge thanks to the Stardew Valley developers! Added an extra required item for Emily's special order. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Optimized the Crimson Badlands monster spawns. Fixed an issue where Olivia's 6 heart event caused crashes. Fixed an issue where the player would get stuck during Harvey's five heart event. The entrance was confusing to some players. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Static fences now properly display snow when Seasonl Edits = "true" (default). Resampled many measures in the "Camilla's Tower" soundtrack. -Abigail, Maru, and Vincent got stuck during the egg hunt. 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. Evelyn no longer mentions grandpa's real name in her 10 heart event. Her event is triggered from 10:00AM to 3:00PM, during sunny weather, after acheiving 7 hearts with her. Stardew Valley ExpandedModnote Increased sea shell spawns at Fable Reef. Players will need to explore to find it! Fixed an issue where Olivia loved "weeds" as a gift. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". Decreased minnow fish pond produce chances. Added kittyfish information on the SVE Nexus descriptions page. Overhauled the mountain minecart configuration. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Grampleton Fields has been removed and added to an optional download. Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void. Install hundreds of mods with the click of a button. Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. Adjusted Marlon's schedule accordingly. Join. Changed Grandpa's Farm bus stop warps. It is not necessary to have the requested items in inventory to complete a gathering quest. Hosts must now be the ones to start the questline. 10-08-2020: Morris now notifies the player when the movie theater project is available. Players can install Reset Terrain Features to reset bush locations. - Major file restructures within the SVE [CP] and [TMX] folders. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. The HMTGF statue can now be found in Pelican Town. Wiki | Fandom Fixed an issue where farm buildings on IF2R could clip into a cherry blossom tree in the animal pen area. Buffed a certain "hidden" forage location. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Changed butterfish and puppyfish spawn time to anytime of the day. Default setting is "true". !MAJOR CHANGES IN FILE STRUCTURE!!! Best Stardew Valley Expanded spouse? : r/StardewValleyExpanded - Reddit All parts of SVE and IF2R have been consolidated into single folders. Fixed an issue where Lance had incorrect movie film reaction IDs. Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. !! Only reflects on new weapons obtained. Changed the arcade carpet in the Stardrop saloon. 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. Fixed an issue where some of the new crop tilesheets weren't correctly centered. Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). Fixed an issue where Kent showed up to Olivia's reception in year 1. : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Recipes. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Can you learn to live off the land and turn these overgrown fields into a thriving home? Added explanations for the IF2R configurations, located on the descriptions page. Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. -A question fork in a Jas event didn't work properly, causing some players to lose many hearts of friendship. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Fixed day/night tiles in all villager houses. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. I need a local angler to help reduce their numbers. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. All outdoor SVE locations with bodies of water may now be fished from. Added Victor and Sophia to the intervention events. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. Within a secret lock-box, you found a note with peculiar instructions. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? (I just finished all of Victor's schedules and dialogue. Updated the event guide. Must be at 8 hearts. Void Eel is no longer catchable at Mutant Bug Lair. Stardew Valley Wiki Adjusted Olivia's portrait shading to match ConcernedApe's shading style. 's 10 heart event. Added spouse animations for SVE characters on the players farm. The "town.xnb" file no longer needs to be replaced. The JsonAssets based content pack which adds new items by SDV Expanded. Patched the dirt spot at the southern IF2R minecart with grass. Fixed a graphical glitch in deep cave on IF2R. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. They now reflect accurate colors to static fences. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Reorganized Olivia and Sophia's marriage dialogue. Fixed an issue where trees could grow very close to canopy trees on GF. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Default = "false". Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. Fixed a bug where players weren't receiving Susan's introduction letter. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. Reduced ore spawns in the Highlands Cavern by about 15%. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Added three new maps: Crimson Badlands, Desert Railway, and ???. Some players were experiencing recolor issues. Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Visit Fandom's Community Central! NPCs will now naturally trickle out instead of all leaving at the same time. These events have been added to the event guide word document (optional download). Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest. Added one new map: "Deep Cave". I want to experiment with tropical cooking, but it's hard to find any ingredients. Fixed an issue where Scarlett prevented players from attaining perfection. If the player partially completes a special order but ultimately fails, the donated goods can be picked up in the Lost and Found box in the Mayor's house. Fixed an issue where players could access the SDV Fair shop in the Jenkins' backyard during the festival. Fixed an issue where players could gift the galdoran gem. Nerfed dodge chances of Crimson Badlands monsters. He needs an iridium bar to finish it. Most daggers deal over double their original damage, making them a viable option over swords/hammers. Puppyfish and Butterfish can now only be caught at shearwater bridge. The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. There's no effect if players have already completed them. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! She will now visit the Ginger Island Resort if married to the player. Slightly increased critical hit rate. They'll now organically cycle through different dialogues. Yep. Fixed an issue where SVE fish roe didn't properly display correct colors. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Added a new graphic and section to the SVE decriptions page: "New NPCs". Caroline's schedule has been changed. Players can now sit with Abigail on the saloon couch. Reduced the sound effect range of Clint's coal machine. Added an NPC guide to the optional download. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Fixed an issue where not all SVE shadows were disabled if configured to. Nerfed the IF2R quarry ore, gem, and geode spawn rates. Increased hit points and damage. Definitely nothing like that. Fixed an issue where the new fish would cause crashes. Disabled Marlon's 1 heart event. It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Traveling cart merchant portrait now shows at the night market. Fixed an issue where the ??? Added buff effects to Sprite Spring, similar to Grandpa's Grove. Note that a villager will never ask a player to slay a monster they do not have access to yet. Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut. They're now much easier to find. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Fixed some tiles on the IF2R sandbox layout. Adjusted Pelican Town -> Shearwater Bridge warps. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Makes the desert more compact, shortening the bus trip cutscene. = = = = = = = = = = = = = = = = = = = = = = = =. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Fixed an issue on GF where grass tiles near the south tree line couldn't be tilled. Fixed an issue where one-time object spawns could reappear when updating SVE. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Redesigned the surrounding area of the IF2R greenhouse. Grandpa's Shed replaces the old shed on IF2R. (I have sneak peeks of brand new maps on my Twitter). 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. It comes with many variants, allowing players to choose the version that has their spouse! Added a compatibility and modder resources section on the SVE descriptions page. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. Increased the rarity of four leaf clovers in the western cindersap forest. Andy now works on his farm all day during the first of every season (except winter). Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Added a new section and graphic to the descriptions page titled "Configurations". Fixed many glitched tiles on several maps. Some produce unique items. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage. Fixed an issue where NPCs couldn't leave Forest West. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. cut scene. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Made the Jenkins' Residence exterior more lush during summer. Fixed some inconsistencies in Lance's dialogue. Fixed an issue where NPCs walked through the special orders billboard. Examples being Grandpa's Shed and Enchanted Grove unlocks. Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Resampled and increased the volume of "FirstSlashTheme" by 100%. There were little "green pixels" to the right of the petbowl. Fixed an issue where parts of the mountain mist effects were patched out by other mods. -NPC's strawberry plants displayed incorrect growth phases. Fixed an issue where players couldn't trigger Claire's 12 heart part 2 and Sandy's 5 heart if Grandpa's Farm was installed but wasn't being played on. Any adult. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Fixed the compatibility patch for the Magic mod. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. It must now be spring or summer to see Scarlett's 8 heart event. Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. Increases the height of the patched bridge by 1 tile. Fixed an issue where Lance wasn't tracked on the world map if NPC Map Locations was installed. Fixed the remastered Calico Desert compatibility for several mods. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Haley has received a new event, taking place in Pelican Town during spring and summer. Changed a schedule of Morris that had him walking close to penny at night. Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description. -Robin. Added SVE spouse areas to vanilla and modded farm maps. Shearwater Bridge events didn't correctly warp players after cutscenes. ?, taking place in Forest West with a small trigger chance. Bundles will require more resources, and in some cases, different resources. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. Changed a schedule of Sam where he stood behind a bush in town. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). Changed how vanilla locations are loaded through TMX Loader. Fixed an issue where Apples was missing summit dialogue. Fixed an issue where ??? It updates the base game, introducing new areas and characters. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Removed mentions of property taxes from all SVE events. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Fixed a bug where question forks with 3+ answers didn't load properly and were skipped. Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. Added a new configuration called "OlderSophiaPortraits". Shane's spouse room will now get cleaned if players have seen his 14 heart event. Stardew Valley - Stardew Valley 1.5 Update Full Changelog Fixed an issue where players couldn't complete Evelyn's and Pam's billboard quests. Touched up the world map to reflect all changes made. Added movie theater dialogue for Morgan and ???. The SDV Expanded SAAT pack which holds the custom music, and so on. Changed the description of the ??? This event is triggered from 12:00PM to 4:00PM, sunny weather, when the player has acheived 8 hearts with him. vendor didn't sell the right side of the "jagged boulder" decoration. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. 10-18-2020: Fixed an issue where the movie theater would revert back to the joja mart. Added a couple blush expressions for Olivia and changed her default blush expression. Family members of the legendary fish have returned to the valley.