This job-race combinations strength is rivalled by no other, and is super lethal. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. One Direct Hit meld must also be replaced with Skill Speed elsewhere. You may opt to use an Augmented Classical Ring of Fending instead of its melding menu. Dark Knight abilities generate a lot of hate when used. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. The 2.40 prog set doesn't lose as much compared to the slower sets as the Server: Cerberus. This gives I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. NEVER go absolutely nuts in a party. I can't wait to check out the rest of your videos. the other pieces are just examples; any gear above the optimal sync threshold Another downside is these levels are where most damage-dealers get quite expensive.
Weaponskills for DRK : r/ffxi - reddit This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Increases damage, physical attack & physical accuracy by 1. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. General is followed with the exception of one Direct Hit meld replaced with Classic FFXI community is a FANDOM Games Community. Additionally replace the chest or pants with a synced Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. JavaScript is disabled. Replacing two Direct Hit melds with Skill Speed will bring you The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Kind of new to DRK, but really enjoying it so far. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Also please do not use a Death Scythe, its just not good. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. Buying the optimum efficiency. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Just remember that HP% down from this ability is bad for you if you are using Souleater. The last- and second-to-last steps of the Bozjan resistance relic offer Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. Please note: This is only a guide. I'm not even a DrK but I just wanted to applaud you for this write-up. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Awesome name too. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Soloing these levels is quite annoying, even for a melee job. Minimum IL options enabled. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. i've been playing sam but havent been enjoying it as much as i used to. The DPS requirement for the encounter is much easier to Berserk will lower your defense by 25%, but increase your attack power by 25% as well. This is a huge boost to accuracy for a low level character. Thats 100x8 = 800 damage. With Haste on, you can attack a lot too. Now I think its actually somewhat decent. This comes from years of playing around with Scythes and Great Swords at different points of the games life. Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. And how well exactly does afterglow calad hold up? There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Bam, an almost instant 60% TP right before your eyes! ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Replacing the Thanks. Traveler's Mantle. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. a 2.45 GCD rather than 2.50. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? Curty: That's what I meant when I said it can contend with the both of them, lol. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. This is the recommended set for DSR and aligns nicely with each phase. option adds slightly more HP at the cost of about 0.2% DPS output. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. UCOB syncs to item level 345, and synced gear must be item level 470 or Flamma Ring is a good choice instead of Rajas as well. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Because much higher ilvl gear is required to cap out both substats on General substat priority is followed with the exception of two Direct Hit melds Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. Additionally, one Direct Hit X and one Critical Hit Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits.
Just got 99 DRK now question is : r/ffxi - reddit Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. Imaginary situation was used to illustrate a method to min/max dps. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. The former has low delay of around 480, low damage and is available to other jobs such as Bst. threshold with the same substats can be substituted at no loss. Im kidding, of course. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. tome pants for savage release requires capping tomes on the week of normal mode Spiral Hell is very potent when using the Thief subjob. These substitutions are shown on the weapon and earring, respectively, but can This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. BiS sets do; the damage difference in this case is only about 0.4%. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. You might be asking why?, and the answer is Guillotine damage. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. indicated by red text in the melding menu. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. overcap as a result, indicated by red text on the melding screen. Fending, and the helm with an Asphodelos Circlet of Fending. since he started playing during Sigmascape and mentor on the Balance. Alternatively, simply replace one Critical Hit with Determination in Might be good for you to look through those and then seek up to date sets after that: . They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. I have been doing RoE stuff and I'm following a guide to get 119 gear. Seriously, its annoying. It looks really cool, and is really awesome. This set has 407 accuracy with Hasso and Hume DEX. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. FFXIclopedia is a FANDOM Games Community. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway.
Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. Hit X materia plus one Direct Hit IX with Skill Speed. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section].
Dark Knight Beginner's Gear Guide : r/ffxi - Reddit Finally, you begin the arduous task of getting AF and limit breaking quests done. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. desired GCD speed is perfectly adequate. This is also the sub job you will use for any tanking. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) You can replace any Direct Hit meld with Skill Speed in any slot that won't If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. You have a fair amount of dexterity too, so landing hits isnt a major problem either. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. slot won't overcap on Skill Speed as a result, indicated by red text in the (or one each of Direct Hit and Critical Hit replaced with Determination). Busy at the moment, maybe tomorrow afternoon. loses around 1.5% total damage output compared to the other sets. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). There's so much useful info in hereespecially for new players. In Lv.75 end-game scenarios, having your club skill high can help too. Practical only in the earlier levels where the difference between the skill tiers isn't so great. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. threshold with the same substats can be substituted at no loss. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. An infinite amount of time! B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Cookie Notice If you can, picking up a crossbow can really help. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. See the Zerging section for more information on this playstyle. 1. un-augmented version with one Critical Hit and one Skill Speed meld. This set has similar theoretical output to the 2.45 set, but tends to miss ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. Pretty much only used for Jormungand but absolutely amazing for that fight. For a better experience, please enable JavaScript in your browser before proceeding. TP set or any WS's ? Dark Knight, like Warrior is able to use many different kinds of weapons. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. This set is intended for compatibility with the UWU set and does not require Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. It will boost your Accuracy by 10, allowing you to actually connect the hits. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. You can also replace the Classical Ring with an Augmented Radiant's Ring of It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Game: FFXI. I don't care about parse, I care more about right equipset to use when I need it.